Virtual Production Artist, Environment Artist, and Unreal Engine Generalist with nine years of production experience in both games and film.
Specializing in technical setup and control of art assets in Unreal Engine, including Blueprints, Material setup, and asset optimization.
Created and implemented assets for virtual production, previs, and VR experiences, specializing in implementation within Unreal Engine
Created and implemented assets for virtual production, previs, and VR experiences, specializing in implementation within Unreal Engine
Created assets and environments for Previz projects in Maya and Unreal Engine 4
Implemented and controlled environments and animations in real time during on-set productions
Created assets and set layouts for television productions, including lighting and camera animation in Unreal Engine
Created high quality game assets and PBR textures and assisted in optimization and performance tasks
Previs artist for Digital Domain's Monkey King