Kevin O'Neil
Kevin O'Neil
Environment and VAD Artist and Unreal Generalist
Los Angeles, United States

Virtual Production Artist, Environment Artist, and Unreal Engine Generalist with nine years of production experience in both games and film.

Specializing in technical setup and control of art assets in Unreal Engine, including Blueprints, Material setup, and asset optimization.

Resume PDF

Skills

3D ModelingEnvironment ModelingTexturingPre-vizPBR TexturingVirtual Production

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Knald
Knald
RealityScan
RealityScan

Productions

    • TV Production
      Percy Jackson and the Olympians
    • Year
      2023
    • Role
      Virtual Production Artist
    • Company
      Industrial Light & Magic
    • TV Production
      The Mandalorian S3
    • Year
      2023
    • Role
      Unreal Engine Content Artist
    • Company
      Industrial Light & Magic
    • TV Production
      Moon Knight
    • Year
      2022
    • Role
      Previs Asset Artist
    • Company
      The Third Floor
    • Movie
      The Marvels
    • Year
      2023
    • Role
      Previs Asset Artist
    • Company
      The Third Floor
    • TV Production
      Celebrity Show Off
    • Year
      2020
    • Role
      3D Design Artist
    • Company
      JP Connelly
    • Video Game
      Call of Duty: Black Ops IIII
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Treyarch
    • Video Game
      Call of Duty: Black Ops III - Zombies Chronicles
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Treyarch
    • Video Game
      Call of Duty: Infinite Warfare
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Treyarch
    • Movie
      Digital Domain's Monkey King
    • Year
      2017
    • Role
      Pre-Vis Artist
    • Company
      Digital Frontier FX
    • Video Game
      Rock 'N' Rogue: A Boo Bunny Plague Adventure
    • Year
      2017
    • Role
      Modeler and Texture Artist
    • Company
      Any Arts Production

Experience

  • VAD Artist at Industrial Light & Magic
    San Francisco, US
    August 2024 - November 2024

    Created and implemented assets for virtual production, previs, and VR experiences, specializing in implementation within Unreal Engine

  • VAD Artist at Industrial Light & Magic
    San Francisco, US
    August 2021 - January 2024

    Created and implemented assets for virtual production, previs, and VR experiences, specializing in implementation within Unreal Engine

  • Asset Artist at The Third Floor
    Los Angeles, CA, US
    January 2021 - August 2021

    Created assets and environments for Previz projects in Maya and Unreal Engine 4

  • Virtual Production Artist at JP Connelly
    July 2020 - October 2020

    Implemented and controlled environments and animations in real time during on-set productions

  • Associate Designer at JP Connelly
    North Hollywood
    January 2019 - July 2020

    Created assets and set layouts for television productions, including lighting and camera animation in Unreal Engine

  • Environment Artist at Treyarch
    Santa Monica, CA
    June 2016 - December 2018

    Created high quality game assets and PBR textures and assisted in optimization and performance tasks

  • Pre-Vis Artist at Digital Frontier FX
    Marina Del Rey, CA, United States of America
    April 2016 - June 2016

    Previs artist for Digital Domain's Monkey King

  • Environment Artist at Any Arts Production
    Burbank, CA, United States of America
    November 2015 - March 2016