Sewers of Mandalore

Responsible for modeling and texturing various environmental assets in the sewers on Mandalore. This mostly took the form of re-sculpting and texturing VAD assets to increase the level of grunge and corrosion. The textures were mostly accomplished using the original asset textures and then layering Smart Materials on top of them. I was also tasked with creating a material in Unreal which allowed us to consolidate the resolution of various rocks and concrete which had been scaled to different sizes by overlaying micro textures onto the originals.