Responsible for modeling and texturing various background and set dressing objects, including some photogrammetry assets. Also responsible for set dressing the courtyard with various puddles, fallen leaves, lights, and other assets. I was also tasked with creating Blueprints in Unreal which allowed the quick and easy placement of randomized assets. Specifically I created the various lights flanking the doors of each apartment and spotlights on the walls, which needed to have random brightness both in the textures and the lights themselves, as well as the window slats which could be placed with the slats open a random amount, or set to fully open or fully closed, including the option to replace them with a selection of broken options.